

using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public static class AnimationConst
    {
        public const float CommonTransitionDuration = 0.1f;
        public const float FastTransitionDuration = 0.1f;

        public static readonly int Param_Speed = Animator.StringToHash("Speed");

        public static readonly int Param_JoyStickPower = Animator.StringToHash("JoyStickPower");

        public static readonly int Param_JumpStart = Animator.StringToHash("JumpStart");

        public static readonly int Param_JumpEnd = Animator.StringToHash("JumpEnd");

        public static readonly int Name_State_TurnLeft = Animator.StringToHash("TurnLeft");

        public static readonly int Name_State_TurnRight = Animator.StringToHash("TurnRight");

        public static readonly int Param_Die = Animator.StringToHash("Die");

        public static readonly int Param_Born = Animator.StringToHash("Born");

        public static readonly int Param_Charge = Animator.StringToHash("Charge");

        public static readonly int Param_Rush = Animator.StringToHash("Rush");

        public static readonly int Param_Reset = Animator.StringToHash("Reset");

        public static readonly int Param_StartMove = Animator.StringToHash("StartMove");

        public static readonly int Name_Attact = Animator.StringToHash("Attack");

        public static readonly int Name_JumpStart = Animator.StringToHash("Jump_Start");

        public static readonly int Name_Die = Animator.StringToHash("Die");

        public static readonly int Name_Born = Animator.StringToHash("Born");

        public static readonly int Name_State_Open1 = Animator.StringToHash("State_Open1");

        public static readonly int Name_State_Close2 = Animator.StringToHash("State_Close2");

        public static readonly int Name_Hit = Animator.StringToHash("Hit");

        public static readonly int Name_StandMove = Animator.StringToHash("StandMove");

        public static readonly int Name_Idle = Animator.StringToHash("Idle");

        public static readonly int Name_Warn = Animator.StringToHash("Warn");

        public static readonly int Name_Brake = Animator.StringToHash("Brake");

        public enum AniLayerCharacter
        {
            Base = 0,
            Interact = 1,
        }
    }
}
